Saturday, January 21, 2017

Rolling Into Narrative Games

I think that the appeal of RPGs is that there is a sense of choice and some sense of control over the game play. Players can choose their class to best suit their personalities or play styles, and depending on the game mechanics, can pick and choose how their character evolves over time. The class and skill point decisions have a lasting effect on the game play. This is true in more modern games like the Fallout series and The Division. When the game responds to player choices, it gives a real sense of immersion, and in multiplayer games, the ways in which individuals craft their characters adds a layer of artistry and diversity. If you have been playing for a while, and customized your character's appearance and skill set, it is possible that you will never meet another character exactly like yours. This individuality inspires a connection between the player and the character that draws players further into the game, and can even influence the decisions a player will make.

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